Carrom is a flicking game played on a smooth wooden board with pocketed corners, hugely popular across South Asia and now governed by an international federation. A faithful online version needs a fully deterministic physics engine so that both players and the server compute the exact same shot.
Status
Not implemented. This game appears in the catalog and is visible in the app,
but it is marked *Coming Soon* and cannot be played.
Pending: requires a deterministic, server-authoritative rigid-body physics simulation, which is a separate engine track.
We would rather show an honest placeholder than ship a rules approximation of a
game that people actually play.