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Vietnam

Cờ Gánh

Vietnam

A game from Quảng Nam and central Vietnam played on a 5×5 lattice with marked diagonals. Pieces are never removed: moving your piece into the gap between two enemy pieces on a line — a gánh, "carrying" — flips both of them to your colour, and the flip can cascade (vây) through a whole surrounded group.

Players
2
Average time
8–15 min
Difficulty
●●●○○

Variant implemented

Cờ Gánh from central Vietnam: 5×5 alquerque lattice, 8 pieces each on the sixteen border points, slide to an adjacent point, "gánh" (carrying) conversion when you sandwich an enemy, plus "vây" chain conversion of surrounded groups.

How to play

A game from Quảng Nam and central Vietnam played on a 5×5 lattice with marked diagonals. Pieces are never removed: moving your piece into the gap between two enemy pieces on a line — a gánh, "carrying" — flips both of them to your colour, and the flip can cascade (vây) through a whole surrounded group.

Variant implemented

Cờ Gánh from central Vietnam: 5×5 alquerque lattice, 8 pieces each on the sixteen border points, slide to an adjacent point, "gánh" (carrying) conversion when you sandwich an enemy, plus "vây" chain conversion of surrounded groups.

Board and pieces

A 5×5 lattice with marked diagonals — the alquerque pattern.

Setup

Eight pieces each on the sixteen border points, arranged with 180-degree rotational symmetry. The inner 3×3 starts empty.

Turn

Move one piece one step along a drawn line to an adjacent empty point.

Capture and scoring

Nothing is ever captured — pieces change sides instead. Gánh (carrying): when your piece lands between two enemy pieces that are opposite each other through it, both flip to your colour. Vây (surrounding): after any gánh flips, a connected enemy group with no adjacent empty point flips too, and this cascades.

Win condition

Convert every enemy piece, or leave your opponent with no legal move.

Draw condition

A long stretch with no conversion is scored on piece count.

Special rules

Because pieces are never removed, the total on the board is always sixteen. The game is entirely about the ratio.

Computer opponent

Alpha-beta. The evaluation weights the piece ratio heavily and detects standing carry threats — empty points whose opposite neighbours are a same-colour pair.

Open rooms

See who is waiting to play

Tags: conversion, abstract, two-player, perfect-information · Family: custom