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Indonesia

Surakarta

Indonesia

Named after the Javanese city of Surakarta, this game has a board unlike any other: a 6×6 grid whose outer lines curl back on themselves in eight arcs. Ordinary moves are one step in any direction, but a capture must ride at least one loop before it lands.

Players
2
Average time
10–20 min
Difficulty
●●●○○

Variant implemented

Standard Surakarta: 6×6 points with eight looping arcs, 12 pieces each, quiet moves to adjacent points, capture only by travelling through at least one loop.

How to play

Named after the Javanese city of Surakarta, this game has a board unlike any other: a 6×6 grid whose outer lines curl back on themselves in eight arcs. Ordinary moves are one step in any direction, but a capture must ride at least one loop before it lands.

Variant implemented

Standard Surakarta: 6×6 points with eight looping arcs, 12 pieces each, quiet moves to adjacent points, capture only by travelling through at least one loop.

Board and pieces

A 6×6 grid of points whose outer lines curl back on themselves in eight arcs — an inner and an outer loop at each corner.

Setup

Twelve pieces each, filling the two rows nearest each player.

Turn

A quiet move is one step to any adjacent empty point, including diagonally.

Capture and scoring

A capture travels along a row or column and must ride at least one loop before landing on the piece it takes. Every point along the way, before and after the loop, must be empty. A capture that never passes through a loop is illegal.

Win condition

Capture all twelve enemy pieces, or leave your opponent with no legal move.

Draw condition

A long stretch with no capture is scored on material.

Special rules

Only the four inner rows and four inner columns connect to loops. A piece on the outer edge cannot attack until it moves inwards, which makes the opening unusually positional.

Computer opponent

Alpha-beta with capture-first ordering. The evaluation counts material, loop-line presence and the number of available captures for each side.

Open rooms

See who is waiting to play

Tags: capture, abstract, two-player, perfect-information · Family: custom