Games of Nations
Sign in
Nigeria

Whot

Nigeria

Whot is played everywhere in Nigeria with a distinctive pack of five geometric shapes plus twenty wild cards. Our implementation uses independently coded rules and entirely original artwork; the commercial pack sold under that name is a separate branded product.

Players
2–4
Average time
8–15 min
Difficulty
●●○○○

Naming and presentation under review

The modern commercial title associated with this game may carry trademark rights. Our rules are independently coded and all artwork is original, but this entry is flagged for legal review and can be disabled by configuration before any real-money mode is enabled.

Variant implemented

Common Nigerian house rules on the 54-card five-shape pack: match shape or number, 1 = hold on, 2 = pick two, 5 = pick three, 8 = suspension, 14 = general market, 20 (Whot) = choose the shape. Play until a hand is empty; lowest total wins if the market runs out.

How to play

Whot is played everywhere in Nigeria with a distinctive pack of five geometric shapes plus twenty wild cards. Our implementation uses independently coded rules and entirely original artwork; the commercial pack sold under that name is a separate branded product.

Variant implemented

Common Nigerian house rules on the 54-card five-shape pack: match shape or number, 1 = hold on, 2 = pick two, 5 = pick three, 8 = suspension, 14 = general market, 20 (Whot) = choose the shape. Play until a hand is empty; lowest total wins if the market runs out.

Board and pieces

A 54-card pack of five geometric shapes — circle, triangle, cross, square and star — plus five wild cards numbered 20.

Setup

Five cards to each player. One card is turned face up to start the pile; the rest form the market.

Turn

Play a card matching the shape or the number of the top card, or a wild card. If you cannot play, go to market and draw one.

Capture and scoring

None — this is a shedding game.

Win condition

Empty your hand. If the market runs out and the player to move cannot play, the smallest hand total wins.

Draw condition

None.

Special rules

Specials: 1 hold on (play again) · 2 pick two · 5 pick three · 8 suspension (next player misses a turn) · 14 general market (everyone else draws one) · 20 wild, and you name the shape to continue with.

Computer opponent

Heuristic: lead with offensive specials, shed high ordinary cards, and save wild cards for when nothing else fits. When naming a shape it picks the one it holds most of.

Open rooms

See who is waiting to play

Tags: cards, shedding, hidden-information, provably-fair · Family: shedding cards